Friday, February 27, 2015

Day 30: Side Questing

Chumsalt sets up shop as Chumsalt Wilderness Investigations in his office in the Inn of the Reclining Gynosphinx, and soon receives word that one of the patrons of the inn's other business has a problem with an owlbear eating the sheep from his parents' farm. He goes into the city to look for bulette urine (a known owlbear repellent) at various alchemical establishments, but finds none. He goes on ahead to the farm, with Hinonk accompanying him, talks to one of the farmers, and goes north to the owlbear's cave. They set up an ambush outside the cave mouth, and Hinonk hypnotizes the owlbear and tells it to leave. It obeys, but comes back, angry, when the spell wears off five minutes later.

Chumsalt and Hinonk attempt to subdue the owlbear with fist, staff, and lasso attacks, and Chumsalt succeeds in roping the owlbear and mounting its back. Hinonk, on Chumsalt's orders, runs away. He fails at convincing the owlbear to leave of its own volition, and realizes that this is a female owlbear, likely with eggs in its cave. Unable to bring himself to kill the creature, he dismounts, and they back away slowly from each other.

Back at the farm, Chumsalt tries to convince the farmers to grow vegetables instead of sheep and tries to buy the flock from them at double the price. They refuse, Chumsalt throws money on the ground in front of them, and the situation escalates to the point where one of the farmers starts taking shots at him with a crossbow. Chumsalt leaves, and in a state of considerable frustration with the difficulties of succeeding at a small business venture, opens up the sheep and chicken pens and knocks over scarecrows and wind chimes as he departs.

Meanwhile, Grabathor makes inquiries at the Guild House for an internal spy. He is put in contact with a halfling woman who calls herself Gloomwing, who meets him at the Tipsy Behir tavern in the demihuman quarter. She offers up some of the information Grabathor was looking for: the statue under the sheet in the initiation room is an old Mezian god known as "The Architect," and Lady Blyneth's second-in-command is not, in fact, Adrumel, but a mysterious individual who holds the rank of Cup and Mirror in the Guild. She also shares a bit of the Guild's history, explaining that the Guild was little more than a drinking club for old men until the Count of Guffin granted control of it to his daughter. Grabathor gives her an advance payment to find out more information about the Cup and Mirror.


Accounting:
Chumsalt gives away 301 GP in tips to Gunch and reparations to the sheep farmers.
Taniya buys a whistle for 5 SP
Grabathor pays Gloomwing 70 GP for her information and continued spying.
Hinonk pays 50 GP, 1 SP for studded leather armor, 12 arrows, a short sword and scabbard, 4 oil flasks, 1 small silver mirror, 1 tinderbox, 1 bag of caltrops, and 10 bandages.

Chumsalt and Hinonk each gain 100 XP for their owlbear experience.

Thursday, February 26, 2015

Accounting policy update

Going forward, CP and rations will no longer be tracked. Loot/expenses will be rounded to the nearest SP and players will be assumed to be packing sufficient waybread/jerky/trail mix/etc to survive their adventures.

Wednesday, February 25, 2015

Day 21+: Departures

After they arrive back in Guffin, Sir Bartheon informs the party that Lady Blyneth would like to have the artifact found in the Hold personally delivered to her, and he escorts them to a brunch she is holding in the courtyard of an expensive garden district house. Drimmo, having waylaid the party in the Guild House to ask how the expedition went, goes along with them and tries to take credit for the party's success during the brunch, much to Taniya's irritation.

Blyneth inspects the artifact, praises the party's competence, and laments that after studying it, they will have to have it destroyed, as she believes it to be dangerous. She makes remarks suggesting that she hears the same voices Hinonk heard when he handled it, but they don't seem to faze her.

Afterward, the party liquidates the non-magical valuables they found in the Hold, including eight suits of elven chainmail, and does some shopping.

Eryn and Grabathor take their boat on the river to try it out. They take it to the town of Eel Fork, leaving the horses with Ben, and drift west with the current for a while, dragging a fishing net behind them. They encounter a nixie, who tries to entice Grabathor into the water, but Eryn recognizes the creature and kills it with a Magic Missile. They pull up their net and grill up the eel and three prawns they caught on their way back. They pass a raft with two children on board: Wes and Zoey, who are running away to start their own village where children make the rules. Intending to bring them back home, Eryn shoots their raft with a Magic Missile, destroying it. She swims over to rescue them, but they cling to her arms and they start going under. Grabathor turns around to save them. Meanwhile, a nearby fisherman rows over and jumps in to pull them up. It's the same fisherman who ferried them to the Barrowlands weeks ago. He pulls Eryn and the children into his boat and accuses Grabathor of being a river pirate and a slaver. He jumps onto the party's boat and fights Grabathor, who manages to disable him with his net and knocks him out cold. They put him back in his boat and sail back to Eel Fork with the children, who they deliver to the city watch in Guffin.

Meanwhile, Chumsalt buys some adornments for his hat, including an old Guffin Rangers Association patch. Intrigued, he asks around and finds out that the GRA, which disbanded many years ago, used to operate out of a lodge just outside the King's Gate that is currently occupied by the Inn of the Reclining Gynosphinx, a worker-owned co-op brothel. He investigates, and meets the bouncer, a half-orc named Gunch, and the general manager, Shawna. He asks if he can rent out a vacant room to restart the GRA, and after bringing the matter up in a staff meeting, Shawna agrees. Chumsalt sets up shop in a first-floor room and brands himself as Chumsalt Wilderness Investigations.

A few days later, a letter is delivered to Grabathor's room, addressed to "Foreman, Drimmo's Company." It's a letter from Lady Blyneth, informing them that she would like them to take their new boat to North Porttown to investigate a situation there. She has sent Drimmo on ahead to meet them there, believing that he is feeling underutilized and that for him to accompany the party on their next adventure would be beneficial for everybody. She tells them to get there in two days and that Drimmo will fill them in on the details of their assignment.

However, three members of the party will not be going. Winnpernickel, freed of her obligations to babysit the party, turns her attention back to her own Guild affairs. Utter returns to Treebrane, determined to find a resistance movement there to cast off the influence of the drow. Gwindle heads down to Favor to help the plains villages rebuild.

Accounting:
The party trades 8 suits of elven chainmail to the Guild for 10,000 GP and a waiver of their assignment fee and sells all other non-magical loot (GP values already itemized in previous updates).

The party divides 11,700 GP from the communal fund, each taking a share of 1,300 GP.

The party identifies the myconid king's staff as a Staff of Curing with 10 charges. Hinonk takes custody of it.

Eryn casts Find Familiar and receives a screech owl familiar, Talon (3 HP).

Taniya buys a light warhorse named Starburst, and riding gear, for 167 GP.

Grabathor buys chainmail, a spiked buckler, a harpoon, and a spyglass for 190 GP; and pays Ben 6 SP for wages and a meal of baked eel.

Grabathor and Eryn purchase a longboat with a sail together, contributing 75 GP each. They name the boat "Not Drimmo's Slavers."

Chumsalt buys a Guffin Rangers Association patch, a Ward Against Hat Loss, an axebeak feather, a leather strap for his hat, 3 chairs, 1 table, 1 bowl, 1 engraved plaque, stationery, 1 year of office rent, and 1 year of prepaid labor from Gunch for 14 GP, 5 SP.

One night, a mysterious gift-giver (later revealed to be Gwindle) leaves the following items for the party: 1 banded drinking/blowing horn for Grabathor, a fine longsword scabbard for Taniya and Daemonrazor, an elven belt, wineskin, and backpack for Utter, a silver symbol of Bastion for Gnaurm, an ivory pipe carved to resemble a rabbit for Hinonk, a new fiddle for Gwindle, a jar of 3 dead mice pickled in healing potion for Eryn and Talon, 2 sets of quality gaming dice for Winnpernickel, 11 silver arrows and a set of phosphorescent chalk for Chumsalt.

Gwindle spends 174 GP on presents.

Gwindle gets 100 XP for gift-giving.
Eryn and Grabathor gain 93 XP each for their side adventure on the river.

Utter, Winnpernickel, and Gwindle leave the party.

Tuesday, February 24, 2015

Larger map of Engol and Mez

I sketched out this map which includes most of Engol and a little bit of Mez. The border of Jerma is basically the top of the sheet. It's still a little rough, does not include every city or village and should be considered open to future revisions. Each square represents about ten miles.
 












Monday, February 23, 2015

Dungeon Maps

We have some very talented mappers in this group. Two of them rendered my chicken-scratch-on-graph-paper maps into slick professional-looking versions.

First we have the Hold of the Gray Elves, mapped by player @KimaOkoye:


And next we have the Tumulus of Chalmaber, mapped by player @HinonkO:

 
(I don't have the heart to tell them about the secret rooms they missed...)

Day 20: The Artifact

After resting, the party returns to the sealed stone door and finds it standing open. After some hesitation, they venture inside to find a large natural cavern sloping down to a shallow pit filled with a black pudding the begins to crawl out and threaten them. Weapons are useless in this fight; they defeat it with torches and burning oil and the remaining fireball beads from Eryn's Necklace of Missiles. After the pudding is destroyed, they find a Y-shaped nickel plate embedded in the ground where it was resting. They pry up the plate and find a hole with a box underneath. Wrapped in hide inside the box is a small gray wooden figurine of an antlered man with tentacles. Touching the figurine causes Hinonk to suffer a terrible headache and hear voices. The party puts the figurine back in the box, realizing this must surely be the artifact the Guild sent them to retrieve.

On the way out of the Hold, Taniya attempts to free the rust monster in the kitchen by luring him out with some of the spare daggers the party found in the armory.

The party exists the Hold to find themselves ambushed by eleven drow, members of the Ebon Fang syndicate that effectively rules Treebrane: warriors, archers, and mages, and a captain who wields a magic cutlass and a dirk. He orders the party to hand over the artifact, but seems uncertain as to what exactly they found. Grabathor tosses them the Amulet of the Planes they found Vytor wearing. The drow captain orders one of the mages to examine it. She picks it up, activates it with a word of power, and is sucked up into the Para-Elemental Plane of Mist. The drow captain orders his followers to kill the party.

After rendering several drow unconscious and killing the captain and all but two others, one drow archer recognizes the hopelessness of her situation, stabs her remaining ally in the back, and surrenders to the party. Under interrogation, she reveals that one of the rangers sold information about the Hold to the Ebon Fang. The other drow are hostile and belligerent, and the party executes them. The archer pleads for her life, promising to leave Treebrane and reunite with her kin in the land of Bload, and swears she will help the party if they ever find themselves there. They agree to set her free and she gives them her name, Drusha Da'Aszhne.

Fearing that the rangers' lodge is compromised, the party hikes to within a safe distance from Treebrane and sends Eryn and Hinonk, disguised by illusion, to retrieve Ben and the animals. They return to Guffin without incident, paying Ben 2 GP for his four days of work. Hinonk tips him an additional 5 SP.

Accounting:
Gwindle loses 4 arrows in the black pudding. uses up 2 bandages, and loots a Cutlass +2 from the drow captain.
Utter loses 1 sling bullet in the black pudding
The party pours out 2 flasks of oil from the shared reserves
Eryn uses up 1 torch and the remaining 2 beads on her Necklace of Missiles
Hinonk loots 1 drow shortbow.

The party loots 36 arrows and 39 GP from the drow, and loses their Amulet of the Planes.
The party divides the arrows they've collected, giving 20 each to Gwindle, Grabathor, Chumsalt, and Hinonk.

Grabathor is awarded 100 XP for his ruse with the Amulet of the Planes.
Each party member gains 950 XP.

Friday, February 20, 2015

Day 19: The Pit and the Door

After resting, the party searches the huts and the side rooms and find four more mummified elves. One of them wears a necklace with three beads that emanate warmth (Necklace of Missiles); Eryn takes this. They find two secret rooms as well. One contains a chest sent as a gift by Klif, an ancient dwarven king of the Strifelands, containing various valuables and a warhammer +1, +2 vs undead, which Gnaurm takes. The other room contains a trapped chest that flash-blinds Hinonk when he opens it.

They go back to the stairs and take the west corridor. Eryn walks confidently through a patch of green slime and it begins to consume her. She burns it off with a torch.

The corridor leads to a large two-part workroom. There's an old forge with a chimney over it; as the party searches the room, a giant bloodworm descends through the chimney. It latches on to Taniya and drains a goodly amount of blood before the party manages to kill it. Searching the room reveals a large vat of oil, that the party uses to refill their flasks, and a hidden message etched into the wall: "FORGIVE OUR GREAT ERROR / I WORSHIP CORELLON / LET THE ONE WHO READS THIS KNOW THAT NATHELLAR REPENTED."

Next exploring east of the stairs, the party finds a room with a cave-in caused by a massive tree root. They try for a while to dig it out, but make no significant progress. They give up and explore the south passage.

The south passage has six branching corridors that lead to oubliette pits. Only one of them contains anything: orc bones. Gwindle descends to examine them, but finds nothing of note.

The party goes back to the first floor to try the stairs behind the stuffed stag. They find a cavern with a deep pit in the middle. Winnpernickel casts Light on a stick and they lower it with a rope, revealing the pit to be one hundred feet deep. Gwindle climbs down and finds a cavern full of spongy black dirt and three ochre jellies clinging to the walls. He climbs back up. The party tosses rations down as bait, then shoves one of the stone blocks in the upper cavern down the pit. Then they descend, each party member joining the fight with the jellies as they make it down. Around this time, Hinonk's blindness wears off. The party rests for a while.

The party follows a tunnel out of the lower cavern and reenters the hold, finding boring beetle remains in the room the tunnel leads to. Most of the doors on this level are open. They go north, passing an unmarked slab with hundreds of nickel spikes with Y-shaped heads driven into the wall around it. They find another Gray Elf resting place containing two more bodies. The slab sealing this large diamond-shaped chamber had fallen over and one of the elves is not mummified, but in a state of natural decay. Hinonk loots a glass bead anklet (conferring DEX +1) from the preserved one.

They explore the star-shaped south chamber next, finding two more elves, both perfectly mummified. Taniya loots a silver hairpin from one of them (functions as a Brooch of Shielding) and Hinonk loots a moonstone pendant (Necklace of Adaptation) from the other.

Next they go through the unmarked slab, finding a passage to a cavern that faces a natural stone wall with a door set high up in it, and a carved block in front of it. The block has twelve small depressions on the top and a relief of twelve robed figures standing with their left arms outstretched on the front. Unable to open the door, the party goes back and takes the east passage to a set of ascending spiral stairs.

Upstairs, they are on the other side of the cave-in on the second floor. Here they encounter seven myconids, one of whom holds a staff and sits on a throne made of white fungus and beetle parts. Preparing for a potential fight, Grabathor starts pouring oil on the ground. This alarms the myconid king, who emits a cloud of spores that cause all of the party to hallucinate except for Grabathor, Gnaurm, Hinonk, and Eryn. The rest of the party has a vivid, colorful, synesthesiatic vision in which a happy, thriving myconid colony lives in peace for many years before a red-eyed devil arrives, searching for something, and kills many of them in anger when he cannot retrieve it. Meanwhile, Grabathor throws one of the beads from Eryn's necklace at the myconids, causing an explosion that kills all but the king. After a brief fight, the king is killed, and the party waits for the effect of the spores to wear off. They find nothing of value in this place except for the myconid king's staff, which has an as-yet undiscovered magical function.

Returning to the stone door, Utter and Eryn examine the carvings on the block and theorize that placing the dead elves' left hands in the depressions might unlock the door. Eryn casts Levitate and returns to the upper levels to sever and bring back their hands. It's the dead of night now, and the party decides to rest until morning before continuing.
 
Accounting:
The party refills all oil flasks and loots 1 silver carpenter's square (100 GPV), 1 silver mallet (120 GPV), 16 golden spikes (65 GPV each), and a magical myconid king's staff of uncertain function.

The party tosses 1 day of rations from the undistributed loot down a hole as ochre jelly bait.
All party members consume 1 day of rations.

Gnaurm loots a Warhammer +1, +2 vs undead.
Eryn uses up 2 torches and loots a Necklace of Missiles (2 3d6, 1 5d6) from one of the mummified elves, but uses up the largest bead in the myconid fight.
Hinonk loots a Anklet of Dexterity +1 from one of the mummified elves.
Taniya drinks the potion of healing from the undistributed loot, uses up 1 oil flask, and loots a Hairpin of Shielding from one of the mummified elves.
Chumsalt uses up 1 bandage.
Gwindle uses up 1 bandage.
Grabathor uses up 2 oil flasks and loses 2 arrows.

Grabathor is awarded 100 XP for a nice callback to the pickpocketing of his tinderbox.
Gwindle is awarded 100 XP for making good ability checks on a harrowing rope climb.
Utter and Eryn are awarded 250 XP each for their insights into the sealed door puzzle.
 
All party members receive 1,527 XP each.

Tuesday, February 17, 2015

Day 18: Monsters in the Hold

After waking, the party explores the south corridor from the cistern room and encounters a gelatinous cube. They slay it, and find it was blocking the way to an armory full of weapons in sets of twelve: halberds, longswords, short swords, shields, daggers. One of the short swords is +1 enchanted; Utter takes it. Searching the room, the party finds a trapdoor containing a large cabinet resting on a pressure plate. They hold down the plate with the halberd poles, lift out the cabinet, and pile weapons on top of the plate to keep it down. Inside the cabinet they find a priceless treasure: twelve sets of elven chainmail. Only Utter and Taniya can fit into them, however.

The party explores the north corridor from the cistern room and finds an animated stuffed stag with silver antlers and glowing blue eyes. It attacks them, and they defeat it. Past the stag they find stairs going down, and decide to backtrack and explore those later.

Winnpernickel goes up to check in on Sora, who offers to bury supplies and a map for the party if they aren't ready to leave with her by nightfall.

North of the entry room, the party finds spiral stairs that descend 50' to a lower level. They go down and head north to a room that has been burrowed into by two giant boring beetles. After a harrowing fight with the beetles, the party continues north to a huge chamber containing a pair of sword-wielding statues, a long pool of water, and two dome-shaped stone huts. Three gray oozes emerge from the pool and attack the party. Inspecting the pool afterwards, the party finds a magical vase that pours water and never runs dry.

Opening the left hut, the statues come to life and attack. After destroying them, the party finds another mummified elf in the hut, with a silver sword on his chest. The party decides to rest, and debates going back to town and returning to the hold later. They go back outside and talk to Sora, who is worried that if the party takes too long to finish their business here, others may find out about the hold. The party decides to camp out near the hold entrance. Sora goes back to town with Thrim.


Accounting:
Taniya uses up 1 oil flask and acquires 1 rusty dagger and a suit of elven chainmail.
Utter acquires a short sword +1 and a suit of elven chainmail and gives Taniya's longsword +1, which he was using, to Chumsalt.
Chumsalt takes Taniya's longsword +1 from Utter and gives his Ring of Protection +1 to Grabathor.
Grabathor takes Chumsalt's Ring of Protection +1.
Eryn uses up 1 torch and takes the Ring of Protection +1 found on one of the mummified elves.
Hinonk loses 5 darts to gray ooze corrosion.
Grabathor loses 3 arrows to gray ooze corrosion.
Gwindle loses his scimitar to gray ooze corrosion.
Grabathor uses up 2 bandages.

Gwindle, Gnaurm, and Hinonk each get 67 XP for fighting a reanimated stag.

All party members consume 1 day of rations.

All party members gain 1,762 XP.

The party loots 11 GP, 9 SP, 5 CP, an ivory bracelet worth 25 GP, a silver short sword worth 150 GP, a potion of healing, a Decanter of Endless Water, and 12 suits of elven chainmail (2 of which are claimed by Taniya and Utter as noted above).

Friday, February 13, 2015

Another way to follow

If you don't want to follow the DM or individual players (we can tend to overwhelm Twitter feeds when combat or other major events are happening), subscribe to this list. I keep it updated with all current and former players and NPCs.

Wednesday, February 11, 2015

Quick Recap Link

In a hurry to get caught up in the goings-on in the world of Werld? This link searches Twitter for "@1steddm #recap."

Day 17: In the Secret Hold of the Gray Elves

With Sora leading the way, the party walks into the Great Forest of Suprora to find the mysterious stump. Sora points out stirges nesting in the canopy. While walking, the group cannot shake the sense that somebody is following them. It turns out to be Taniya Dawnstorm, a fellow Adventurer's Guild member who was in Treebrane hunting down a rogue Guild member. She overheard the party talking to Old Licheneye, realized they were on to something big, and followed them here to ask to accompany the expedition. Winnpernickel points out that Taniya has some rank in the Guild and they can't really say no, so Taniya joins the party.

The party finds the stump and digs out the tunnel under it. Underground, they find a stone slab carved with archaic Elvish runes that read: "WE ARE THE LAST." They pull down the slab and enter the hold.

Exploring, the party finds a hallway with four more stone slabs and eight ghouls scratching and clawing to get through them. The ghouls attack, and after a lengthy battle that sees half the party paralyzed, the party slays them and enters the slab-sealed rooms. In each room, they find a mummified elf corpse laying shrouded on a bed. Hinonk takes a wooden ring from one of the decedents.

The party investigates another room, which appears to be a kitchen, and finds a rust monster that must have eaten its way down there through the stove chimney. They retreat, leaving the rust monster unmolested.

Down another passage, the party finds a room with a mass of tree roots protruding through the ceiling and a stone cistern embedded in the floor. Stirges fly out of the tree roots and attack. After defeating them, the party examines the cistern, finding it full of clean, clear water. The water reacts strangely to their touch, and they soon realize the cistern contains a water weird. After defeating it, Taniya dives into the water to retrieve several objects, including a magical sword. When Utter takes the sword in his hand it speaks: its name is Daemonrazor, and it belonged to a paladin who entered the hold through the stirge tree a century ago and was drowned by the water weird. The sword is disdainful of the party and only agrees to be wielded by Taniya, as she is the closest thing (in terms of race, class, and alignment) the party has to a paladin.

Wanting to rest, the party checks in with Sora outside, who agrees to return for them the following day. They sleep in the cistern room and are attacked by more stirges during the night. After killing them, the party rests peacefully.

Accounting:
Hinonk loots a wooden ring with magical properties from a mummified elf.
Utter uses up his potion of healing.
Eryn burns up 1 torch.
Taniya burns up 1 oil flask.
All party members consume 1 day of rations.

The party loots 19 GP, 3 SP, 2 CP, a pearl necklace worth 300 GP, and a Longsword +1, +2 vs creatures from the lower planes (Daemonrazor, INT 15) from the cistern.

All party members gain 191 XP each.
Grabathor, Gnaurm, Chumsalt, Hinonk, and Taniya each gain 89 XP from the water weird.
Grabathor, Chumsalt, Gwindle, and Hinonk each gain 66 XP from the nighttime stirge attack.

Taniya Dawnstorm

The party has added another member, as you'll learn more about in the next recap.

Monday, February 9, 2015

Day 16: The Road to Treebrane

The party goes shopping in the morning and sets off for Treebrane. The trip is uneventful until the halfway point, when they find a saddled horse running off riderless. Grabathor dispatches Talwart the teamster to ride Margrit and recover the horse. Talwart never returns.

Proceeding to the Inn of the Crossroads, the party finds it smashed to pieces and all its staff and patrons dead. An investigation reveals a hill giant in the throes of some deranged melancholia to be responsible. The party attacks him with darts and arrows, fatally injuring him before he can land a blow on any of them. Despondent, the giant throws himself "into" an illusory pit created by Hinonk. As he lays dying, he utters some foreboding words in Ogrish about "little races" always "tampering," and that "it will come for you." A passer-by takes in the scene and promises to bring word to Guffin.

The party stops at the Lusty Owlbear tavern down the road for a meal and to gather some information about Treebrane. They reach the city not long afterwards. A pair of bandits tries to shake them down for money, but Eryn levitates one off his horse and they surrender to the party. The party takes one of their horses and names him Ant.

A few small items are stolen from the party's wagon as they circle the wooden palisade surrounding the city to reach the lodge of the Ranger's Guild. There they meet their contact, Sora Fauthnal, who tells them what she knows: some local druids found a large treestump in the forest, and began praying to it. Those druids, about twelve of them, went mad and started raving about rot and fungus and turned against other forms of nature. Rangers went out to investigate the stump and found a hidden cave entrance under its roots, and some Gray Elvish runes. There are rumors that a small group of Gray Elves stayed behind in Suprora after all the other left, to guard some mysterious artifact of great power. That is what the Adventurer's Guild has sent the party to look for, and Sora offers to take them to the stump in the morning.

The party wants to talk to some of the unaffected druids, so Sora's ranger friend Eragor takes the party into the city. They find the druid known as Old Licheneye resting at the Shrine of Pan. He doesn't have much information for the party, but he is very angry that the druids' problem hasn't been taken seriously by the government, such as it is, in Treebrane.

Eragor takes the party back to the rangers' lodge to rest for the night.

Accounting:
Grabathor buys 20 caltrops, 1 crowbar, 1 fishing net, 1 grappling hook, 1 pair of kidskin gloves, 1 machete, and 8 scarves for 17 GP, 1 SP, pickpockets a traveling merchant for 15 GP, 9 SP, and loses 4 arrows in combat. He distributes a scarf to each member of the party.
Gwindle buys 2 barrels and 3 bone dice for 2 GP, 1 SP, and loses 3 arrows in combat.
Utter buys wine for 5 SP and loses 2 sling bullets in combat.
Hinonk pickpockets Grabathor's tinderbox.
Eryn loots 17 GP, 9 SP, and 5 CP for herself in the wreckage of the inn.

The party loots 99 GP, 6 SP, 5 CP, 10 bottles of wine, a large number of potatoes, 1 silver dagger, 2 50' ropes, 4 filled wineskins, and some dragon skull fragments from the wreckage of the inn.

Gwindle gives 1 bottle of wine to Ben. Grugach children outside Treebrane steal 3 bottles of wine, 18 GP, 3 SP, 40 CP, and several potatoes from the wagon.

The party spends 1 GP, 6 SP at the Lusty Owlbear.

All party members gain 12 XP for looted treasure.
Gwindle, Hinonk, Grabathor, Eryn, and Utter gain 357 XP for defeating a hill giant.
Eryn gains 17 XP for personal looting.
Grabathor gains 159 XP for pickpocketing.
Hinonk gains 25 XP for pickpocketing.

Character Spreadsheet

I made a Google Docs spreadsheet for the active party members' character sheets. Bonuses/stat adjustments have been checked, but players, feel free to look it over and let me know if you notice any inaccuracies.

Friday, February 6, 2015

One Month Anniversary

I left this comment on the MetaFilter Projects post today:

*Poke* Do Projects threads not close after 30 days?

Cool. Well then! This is the one month anniversary of the First Edition AD&D Game On Twitter That I Should Have Thought Of A Pithier Name For. Some statistics:

Tweets from DM: 4,061
Total players: 10, 8 currently in game
Followers: 110
Special guest NPCs: 7
Dungeons crawled: 2, on their way to third
Blog posts: 22
Additional play-by-Twitter D&D games inspired: 1

This has gone quite a bit better than I expected! I will be sticking with this for as long as there are players interested in continuing with the campaign, it's been tons of fun and a perfect receptacle for my creative impulses and phone-fidgeting compulsions. I've got a big-picture story arc shaping up and if the party levels high enough they'll be running through some of my favorite adventures from Dungeon Magazine and maybe a few classic modules too. Thank you, everybody, who has been playing, contributing, following, commenting, etc. I don't think this would have gone anywhere without MetaFilter.

Thursday, February 5, 2015

On Character Death

As the party levels up, encounters stronger monsters, and vies for more exotic loot, so increases the risk of death. While I am not a believer in killing off characters on an unlucky roll or two, characters are not invulnerable. My position is that players of deceased characters should reroll and rejoin the game as soon as possible. To ease death's bitter sting, the following benefits are offered to replacement characters:
  • They start at the same level as the character that died
  • They get the standard new-character magical item allotment (currently one +1 item)
  • They also get 100 GP, 1 potion, and 1 additional magical item of the DM's choosing
And remember, it doesn't take very long to roll up a 1st edition character, so go ahead and charge that ancient black dragon when she flies in! #YOLO

Days 12-15: Downtime

The party has a few days to kill while they wait for an assignment from the Guild. Chumsalt and Hinonk go out to patrol the Imperial Road and keep it safe from highwaymen. They encounter four goblins hiding behind a boulder with slings. They discuss various options for dealing with them until one of the goblins kills a rabbit and Hinonk, enraged, charges them. Chumsalt slays one and Hinonk incapacitates the rest with a Color Spray spell. They leave the goblins tied up.

Later on, the party meets Winnpernickel McGee, a Guild member who has been assigned to accompany them. Chumsalt is handed a letter informing him that the party (identified by the Guild as "Drimmo Woolfoot's Company") is to go to Treebrane to investigate a situation there. They will also be joined by another Guild member, Eryn Hebrook, who had petitioned to be included in any upcoming missions to Treebrane after she heard rumors that Gray Elf ruins had recently been discovered in the area.

The party meets its new members at the Guild House, and whiles away the night hearing stories and engaging in conversation with other members in the common rooms.

Accounting:
Chumsalt donates 30 GP, Grabathor donates 20 GP, and Hinonk donates 20 GP into shared party funds. Another 19 CP of goblin loot is added as well.

Gwindle buys 1 large cheese wheel for 4 GP.
Chumsalt buys 1 potion of healing and 1 suit of umber hulk hide armor (banded mail stats), and some small miscellaneous cheeses for 373 GP. He trades in his leather armor and uses up 1 rope.
Hinonk buys 1 waterskin, 30 darts, 50' rope, and some personal grooming items for 6 GP.
Utter buys 1 potion of healing and 1 grappling hook for 275 GP.

Chumsalt and Hinonk gain 29 XP each.

Character sheet updates & new players

Gnome illusionist Winnpernickel McGee and human magic-user Eryn Hebrook have joined the party! Here are everybody's up-to-date character sheets.
 

Tuesday, February 3, 2015

Days 8, 9, 10, and 11: Joining the Guild

The party goes back to the Golden Trestle Antiquities Exchange and meets with Drimmo. He assumes they killed Geen for him, and he's pleased. The party does not correct him. They talk him down to a 4,500 GP sponsorship fee and he gives them a time and place to meet for their official induction into the Guild. They have three days to kill.

Gwindle disappears for a while.

Grabathor buys a new wagon and hires a driver and a guard (Ben the elderly half-orc pit brawler) for it. He also pays a witch to identify the amulet (she's pretty sure it's an Amulet of the Planes) and tell the party's fortune (they're going to embark on a profitable venture and make new friends).

Chumsalt attends Geen's funeral dressed in a black robe and Vytor's scarab mask to observe the priest he has suspicions about.

All the while, everyone has a sense that somebody is watching or following them.

On the third day, party gathers at a nice house in the garden district, where they meet Adrumel, the half-elf Sword and Rod of the Guild, and Lady Blyneth, the human Veil and Star. They participate in an initiation ceremony before a shrouded idol and pledge to serve their brothers and sisters in the Guild.

Afterwards, the party meets at the Wormy Dregs tavern in the Old City district, near the Guild House they'll be staying at from now on. They go to the Guild House and turn in for the night.

Accounting:
The party sells all scrolls, Vytor's spellbook, and all non-magical loot for 6,544 GP. They spend 21 GP from shared funds for lodging, food, and magic item identification. They also pay 4,500 GP to Drimmo to sponsor their Guild membership, then divide 2,400 GP among themselves. Each party member receives a share of 400 GP.

Gwindle spends his entire 400 GP share on a mysterious personal errand.

Grabathor spends 123 GP, 1 SP, and 7 CP to buy 1 10' pole, 5 silver arrows, 8 arrows, 1 50' rope, 1 small silver mirror, 4 iron spikes, 1 silver cloak, 7 days' iron rations, to have his fortune read, and for identification of the Amulet of the Planes. He also covers Gwindle's share of the wagon purchase and gives 1 Balder flower token to Lady Blyneth.

All other party members, except for Gwindle, pay 25 GP for their share of the wagon purchase.

The party hires a human teamster named Talwart and an old half-orc pit brawler named Ben to drive and guard their wagon, respectively. They each work for 5 SP per day.

All party members receive 17 XP each (corrected loot XP).

Monday, February 2, 2015

The Adventurer's Guild

The players have completed their first two dungeon crawls and have been accepted into the Adventurer's Guild! While they may have some suspicions about the Guild and the people running it, the meta-deal is that the Guild is going to be used for narrative structure so we don't have to spend a lot of tweets setting up and justifying adventures. In addition, all new players that join the game from here on out will be Guild members, to streamline the roleplaying necessary to integrate them into the party.

An in-game benefit of Guild membership is that all players now have access to the Guild House in the Old City district. They can sleep and eat there for free.

Bonus feature: here's a Storify of the Guild initiation ceremony.