Tuesday, January 20, 2015

Friday, January 16, 2015

Gwindle & Utter Meet The Thing From The Outer Planes

Last night, two of the characters (combined Wisdom: 13) met an extraplanar being sealed inside a wizard's tomb. I made a Storify out of the interactions they had with it.

Thursday, January 15, 2015

New Character

Here's the character sheet for the newest addition to the party.


Wednesday, January 14, 2015

Day 3: The Barrows

The party walks north to the river Fyne and is met by an eel fisherman with a thick Jermal accent. Though he takes them for "cack-eating graverobbers," he agrees to ferry them across the river for a decent sum of gold. They are forced to leave Thrim the mule behind, but promise to return for him in three days.

Soon after, the party reaches the barrowlands. Scouting ahead, Gwindle and Utter encounter a foraging goblin on his way home. The goblin, Throkgobble, panics and attacks them, and is slain.

Searching for the Tumulus of Chalmaber, the party meets a hooded woman who seems to be praying at one of the barrows. She advises them to leave and leave the resting spirits undisturbed, but the party is persistent and eventually she tells them where to find Chalmaber's tomb.

The entrance to the crypts is blocked by rubble with various holy symbols set in it. Grabathor takes them all. The party makes its way inside, past a large bronze door to an antechamber filled with thirty two fearsome statues, and realizes Donna has gone missing. They go outside to search for her, but she cannot be found anywhere, and there are goblin horns sounding to the north. They go back into the crypts.

The party uses two iron spikes to semi-successfully hold open the two bronze doors at the crypt entrance. Past the antechamber, the party descends deeper underground, to a hall with a ledge on one side and a pit full of spikes on the other. Fearing a trap, Utter descends into the pit with a rope to avoid the ledge, but triggers a pressure plate that releases poison gas, knocking him unconscious. The party hauls him up. Chumsalt ties a rope to Gwindle and throws him to the far end of the ledge. The rope is secured to door hinges on both ends, and the rest of the party holds on to the rope and crosses the ledge. A Push spell triggers as they cross the midpoint of the ledge, but they keep hold of the rope and safely cross.

The next room is a vast chamber with painted reliefs depicting scenes from Chalmaber's life on the walls, and a stone sarcophagus in the middle guarded by three apelike skeletons, who animate and attack the party.

Meanwhile, a dwarf priest named Gnaurm is fixing up a watchtower in the village of Thantry on the north shore of the Fyne, east of the barrowlands. The hooded woman the party met, Sarah, comes home to the village and tells him of the group she encountered. Upon hearing that there were dwarves in the party, Gnaurm sets off to find them, making it as far as the second bronze door in the crypt.

After defeating the skeletons, the party decides to make camp for the night in the room where Chalmader's (now plundered, it seems) grave goods were kept. They search the room and find a vial full of liquid, a bronze dagger, and a necrophidius that attacks them. Unable to hit the evasive creature, Grabathor flings a bottle of lamp oil on the ground and Chumsalt sets it ablaze, destroying it. They retreat back to the sarcophagus chamber, where they rest for the night.

Accounting:
Gwindle gains 108 XP.
Utter gains 108 XP and uses up 2 of his iron spikes and 2 bandages.
Grabathor gains 100 XP and loots the following religious tokens: 3 ceramic flowers, 1 tin branch and 2 wood arrows of Balder, 1 ceramic Isis girdle, and 1 copper disc of Apollo.
Darren gains 100 XP and uses up the oil in his lantern.
Chumsalt gains 100 XP.
The party finds a glass vial of liquid and a bronze dagger.
The party pays 50 GP for ferry services out of the money they recently looted.
Each party member consumes 1 day of rations.
The rope the party looted is currently strung between two doors in Chalmaber's crypt.

Tuesday, January 13, 2015

New Player Applications

While I don't want to run an unmanageably large party, we're always taking standby players to join in when there's room. If you want to get in on this campaign, please:

1. Contact me first, preferably on Twitter.
2. Have a Twitter, MetaFilter, or similar account, with a history, somewhere.
3. Submit a 1st edition AD&D player character sheet, rolled to the appropriate level (I'll let you know what level the party is currently at when you ask to join).

Standby players will be added to the game, when possible, in the order in which I receive their character sheets.

Update: if you aren't familiar with 1st edition AD&D, or you don't have the books, the free-to-download OSRIC system appears to be fully compatible with the rules we're using.

Another update: all new players joining will start as members of the Adventurer's Guild in Guffin. This is to provide an easy and logical in-game reason to integrate them into the party. All new players will start at the level of the lowest-level member of the existing party, and will begin with one or more magical items at the DM's discretion. See this post for a little more about the Guild.

Monday, January 12, 2015

Day 2: The Journey Begins

The party purchases supplies first thing in the morning, and Chumsalt bribes a ten year old half-orc girl to spy on the priest of Balder for him. They leave the city through the River Gate and walk north through farmlands.

After walking for a while, the party meets an amulet-seller. Chumsalt buys a pendant bearing a symbol of Balder.

Wading across a wide, shallow stream, the party encounters a brown frog the size of a bulldog. They carefully avoid disturbing the frog.

In the marshes north of the stream, the party meets another adventuring party: Brethan the human fighter, Valret the human magic-user, and their sideburned halfling friend whose name goes unmentioned. They are Guild members, returning from the barrowlands. They taunt and try to intimidate the party, and eventually demand that they hand over Grabathor's mule, Thrim. Valret begins casting a spell, and Utter lets loose with a sling bullet. It misses, but the two parties engage in combat. Utter takes a few blade wounds, Gwindle falls victim to a Charm Person spell, and Grabathor is singed by Burning Hands, but Grabathor crushes Brethan's head with a mace blow and Darren kills Valret with a touch of Shocking Grasp. The halfling surrenders.

The party interrogates the halfling. He explains that they gained entry into the Guild two months ago when Valret's brother, a ranking member, sponsored them. He says that he has little interest in the Guild himself, only joining because he was Brethan's companion, and that he would abandon the Guild and return to a life of petty thievery if released. He tells of goblins and undead in the barrowlands. Having taken charge of the interrogation, Chumsalt agrees to release the halfling, and gives him back much of the loot his party was carrying.

Though it is only mid-afternoon, the party makes camp nearby. Darren studies Valret's spellbook. During the night, marsh hounds consume the bodies of Valret and Brethan.

Accounting:
Darren pays 5 GP for a lantern, and transcribes Unseen Servant, Tenser's Floating Disc, and Sleep into his spellbook.
Chumsalt pays 5 GP, 10 SP and 1 CP for chalk, an amulet of Balder, and various bribes for the half-orc girl.
Utter pays 10 CP for 10 bandages, uses up 1 sling bullet and 1 bandage.
Gwindle pays 3 SP and 10 CP for pipeweed and 10 bandages, and loots a small knife.
The party loots 60 GP, a spellbook (containing: Find Familiar, Hold Portal, Sleep, Tenser's Floating Disc, Unseen Servant), 50' of rope, 2 small shovels, a pickaxe, 2 sleeping bags, and a canvas tarp.
Each party member consumes 1 day of rations.
The party gains 34 XP each, not including individual XP bonuses.

Day 1: Meeting in Guffin

Chumsalt, Grabathor, Gwindle, and Darren meet by chance in the deminhuman quarter in the city of Guffin on the Great Plain of Eng. They see a priest of Balder preaching to a group of gnomes, and Chumsalt engages him in a theological debate.

The group repairs to the Many-Legged Flagon tavern. Skulking in the shadows, Donna follows them inside. They buy a drink for Utter, already seated inside, and he joins them. They ask Maita, the one-legged half-elf tavern keeper, where they might find work as adventurers. She advises them to join the Adventurer's Guild, run by the Count of Guffin's daughter. They wait in the tavern for Torvir, a regular customer who does contract work for the Guild, and who may be able to secure them an introduction.

While waiting, they meet Fnib son of Fnib, a gnome who converted to demonolatry after hearing Chumsalt debate the priest of Balder.

Torvir arrives and offers to recommend the party to the Guild if they will travel to the Tumulus of Chalmaber in the barrowlands to the north to recover the body of his friend, a Guild member, who died there. This friend was exploring the crypts and was killed by a blow to the head. His companion escaped, but was unable to provide much information about what exactly happened.

The party rents two rooms for the night, intending to set off for the barrowlands in the morning.

Accounting:
Chumsalt spends 2 GP on food and drinks in the tavern.
Utter spends 1 GP on lodging.
Darren pays 1 GP for 2 days standard rations and a waterskin.
All players gain 50 XP for successfully becoming a party.