Friday, January 30, 2015

Day 7, Part 2: Vytor the Gasser

The party fights their way to the east tower of the fortress, but the hobgoblins start an oil fire and smoke them out. They ascend to the roof and see Vytor standing on the roof of the central keep, not far away. He is full of nonsense about the divinatory power of mists or something, but he casts a deadly Cloudkill spell, and the party has to climb quickly down the tower on ropes to evade it.

Inside the keep, the party fights their way to Vytor's inner sanctum. Gwindle rushes ahead and is knocked out with a Sleep spell. The rest of the party kills Vytor after a long and difficult battle.

Chumsalt puts on Vytor's robe and wizard hat and dismisses the hobgoblins remaining in the keep with a clever ruse. The party loots Vytor's room and sets off a poison gas trap. Attempting to heal the victims, Grabathor feeds them unidentified potions. Chumsalt is temporarily transmuted to gaseous form. An inventive application of the Create Water spell saves the other victim, Gwindle.

Meanwhile, the hobgoblins who were out raiding return to the fortress.

The party goes downstairs and fights more hobgoblins, briefly explores the basement (a giant arachnid motivates them to leave), then finally makes their escape by casting Light as a distraction and running like hell.

Outside, the party finds their horses, but discover that Geen has died from wounds sustained from combat with hobgoblins. They transport her body back to Guffin.

Accounting:
Utter uses up 2 bandages, 3 sling bullets. 
Gwindle loots an old book (A Sojourn Through The Outer Planes, by Aelfmathar the Younger), uses up 2 arrows.
Grabathor uses up 1 oil flask, 8 arrows, 1 rope, 3 iron spikes.
Hinonk loots a shortbox and 6 arrows, uses up 6 arrows.
Chumsalt uses up 1 rope.
Gnaurm uses up 1 rope, 1 bandage.

All party members consume 1 day of rations.

The party loses their wagon but acquires a rusty key, 1 pack, 1 blanket, 1 shovel, 1 lantern, 2 oil flasks, 1 waterskin, 4 standard rations, 1 portable Balder shrine, 557 GP, 134 SP, 15 CP, 20 arrows, 8 assorted gems worth 1500 GP, 2 diamonds worth 1000 GP, a pearl necklace worth 300 GP, a ruby brooch worth 475 GP, 2 gold goblets worth 300 GP (as a set), a silver case worth 10 GP, a fine carpet worth 100 GP, a brass telescope worth 100 GP, some fine clothes worth 80 GP, a mildewy book protected by a heavily-trapped strongbox, 4 scrolls (Cloudkill, Conjure Elemental, 2 Stinking Cloud), Vytor's golden crook-ended staff, Vytor's Parzian scarab headdress that functions as a Helm of Comprehending Languages and Reading Magic, Vytor's quilted embroidered robe, Vytor's silver ring, Vytor's silver and jade amulet, an inscribed ceramic dagger, 4 glass vials, an ashwood wand, a yew wood shortbow, an iron mace with a ram's head, and a chamber pot holding Vytor's severed head.

All party members gain 4,847 XP each.
All party members except Gwindle gain 50 XP.

Wednesday, January 28, 2015

Day 7, Part 1: Geen Vangiarda

The party awakens to find themselves confronted by four teenagers from Favor, the village they camped near. They ask what the party is doing there and explain that several of their family members were recently lost while traveling to Clover, a village on the Plain on the way to Oracle Rock. After the last group of searchers disappeared they sent a messenger to Guffin to ask for help, and were promised that somebody from the Guild would investigate. The party assures them that they are there to help. The villagers send them off with breakfast.

On the Plain, the party finds several fresh graves with wildflowers laid on them. They dig one up and find a hobgoblin who died from a deep slash to the chest.

From a distance, the party sees a burning building in Clover. They arrive and investigate to find the village devoid of life. Livestock lie dead in their fields. The burning building is full of the bodies of villagers who died violently. Inside some of the houses, other villagers lie dead with no obvious wounds upon them. They loot spare change from the houses and find a diary that speaks of hobgoblin raids, and a last stand from the villagers capable of fighting them.

Moving on to Oracle Rock, the party finds the doors to the Temple of Apollo bashed in, and all the human and elf temple staff dead in a heap inside. The idol and altar have been desecrated, the temple valuables plundered, and a message has been painted on the wall: "YOUR GOD IS VAPOR." The party tries to explore the cavern where oracles are spoken, but a cloudy, foul-smelling gas prevents them from going more than a short ways inside.

Proceeding to the fortress, they run into Geen Vangiarda resting behind some trees, and she informs them that their wagon is loud and noticeable and hobgoblin riders are on their way to investigate. She charges ahead and beheads one of the riders before they can engage the party. The hobgobglins are defeated, with one taken prisoner. Grabathor impulsively maces his head in, to Geen's dismay.

Geen has a plan to attack the fortress while the bulk of the hobgoblin force is out raiding. She intends to distract the remaining hobgoblins while the party enters the fortress. The party goes along with this plan, fighting off five hobgoblins on their way in. Chumsalt is seriously hurt, but Gnaurm heals him. The party attempts to enter the east tower, but a hobgoblin blacksmith and his two assistants burst out of the door. The party defeats them, and they go inside...

Accounting:
The party loots (converted) 50 GP, 9 SP, and 3 CP from the houses of the dead in Clover. They also find a book of devotional woodcuts about Balder and a diary in Clover, and loot 6 oil flasks and 10 days of standard rations in Oracle Rock.
Chumsalt receives 6 arrows from Hinonk, who found them in Clover, and fires 4 arrows off fighting hobgoblins.
Grabathor uses up 1 flask of oil trying unsuccessfully to burn off the gas in the oracular cavern, fires off 4 arrows, and donates 2 tokens of Balder to a hobgoblin grave.
Utter expends 2 sling bullets.
The party loots 29 arrows from dead hobgoblins.
All party members gain 68 XP each.

Tuesday, January 27, 2015

Campaign World History

I've dropped a lot of passing references to the world this campaign takes place in, and I thought maybe it'd be a good idea to summarize it here. This world is based on, in rough order of influence, Europe in the Dark Ages, a half-baked fantasy world I sketched out for a novel I never ended up writing 10+ years ago, the D&D setting some guy who dungeon mastered for me on a camping trip (when I was, like, eleven) dreamed up, and contributed ideas from the player characters' backstories. It's generically dungeons-and-dragonsy by design. This post will outline the history of the world, abnd I'll follow it up with a post about the geography.

A History of the Werld

This world, known as Werld to astral travelers and spelljammers, is a temperate planet a little smaller than Earth but with the same physics and climate etc because Magic. It orbits a yellow sun known as The Sun and has one satellite known as The Moon. The Moon is speculated to contain labyrinths, demons, eldritch temples, and so forth, but nobody from Werld has been there yet.

Civilization arose in the land of Parz about 10,000 years ago. Parzian culture spread to Saien to the north and Hafer to the west but was mostly ignored by the cave-dwelling barbarians living elsewhere. Eventually Parz did what all great ancient world cultures do, they delved into forbidden magic they could not control and, failing to check themselves, wrecked themselves.

About 5,000 years ago, Parzian culture and philosophy was rediscovered by the city-state of Mez on the north shore of the Mezzoterranian Sea. They proceeded to form a great and prosperous republic with their neighboring city-states, and maintained friendly relations with the elves of Suprora to the west, and eventually Mez did what all great ancient republics do, they turned into a conquering empire. They siezed holdings in Hafer, retook the coastal cities of Parz, established a thriving presence on the wild and primordial island of Bload, and pushed against the borders of the great nation of Saien, but they could never gain a foothold to the northern countries of Engol and Jerma, where dwarves and orcs and savage men fought off their incursions.

However, about 1,000 years ago, the emperor Panseres succeeded in bringing Engol and Jerma to heel. His triumphs and popularity earned him many enemies in Mez, and he spent his final years ruling from the ancient castle of Engolan kings at Tar-Eng. When he died, a succession of incompetent rulers left the Mezan Empire weakened, and eventually they did what all aging empires do, they got overrun by raiding tribes of horsemen and orcs and goblin hordes, and over the next few hundred years local rule was restored to all of their colonies.

Currently, Engol is ruled by the High King at Tar-Eng. The great elven forest of Suprora on the southwest peninsula is technically part of Engol, but self-governs. Jerma's government is a confederacy of orcish tribes led by a Supreme Overlord, dwarven nations ruled by a Grand Council, and a High King of the human holdings. There are elves in Jerma but they have opted out of this arrangement. What once was the original Mezian Republic consists of a large number of small, warring city-states ruled by warlords and princelings. The original city-state of Mez is mostly ruins and is currently the stronghold of an archmage. Bload has been under the rule of a demented lich since shortly after the death of Panseres.

The kingdoms of Hafer are prosperous and engage in trade with the northern countries, but significant cultural exchanges have been few and far between since the fall of Mez. Saien is a vast and technologically advanced empire in its own right at this point, but keeps itself largely isolated. It it believed to have established colonies in Parz, which has not been visited by the western countries in many years, and of which little is presently known.

Update: here's a rough map of the world.


Monday, January 26, 2015

Day 6: Imperial Road

In the morning, the party members split up to shop for new gear. Chumsalt finds the half-orc girl he hired to spy for him. She reports that the priest of Balder is engaged in many strange, nefarious, and not entirely plausible activities.

Meanwhile, Darren comes to realize that despoiling sites of cultural heritage and murdering members of the goblinoid races is not where his true path lies. He leaves the party for now to seek out his ogre heart.

The party meets at the Golden Trestle Antiquities Exchange. Inside, they meet Drimmo Woolfoot, who turns out to be the halfling they captured and interrogated in the marsh on their previous adventure. He blackmails them into either assassinating a rival Guild member sent to root out an evil ex-Guild wizard who has taken up residence in the Fortress of Narzod to the southeast, or completing the task out from under her, thereby humiliating and discrediting her. He also demands a large sum of GP as their buy-in to the Guild, stating that it will have to be considerably larger if they take the non-assassination option.

Gwindle asks around about the wizard and learns that hobgoblins have been spotted around the vicinity of Oracle Rock, a small but notable religious center near the fortress.

On the way out, the party meets Hinonk, a gnome illusionist and thief who asks to travel with them to Oracle Rock.

The party travels south along the Imperial Road, and stops at a roadside inn where they meet a half-orc mercenary headed back to Guffin after plying his trade for the warring city-states of what remains of Mez. He declines an offer to join them, but buys them a round of drinks.

Further down the road, the party finds a small village and sets up camp for the night nearby.

Accounting:
Chumsalt pays 21 GP, 1 SP, and 9 CP for a stylish ranger's hat, 5 standard rations, 5 iron rations, 60' rope, metal foreceps, chainmail gloves, 10 bandages, 5 small cloth sacks, a hand mirror, sausages for the half-orc girl, and roasted potatoes.
Grabathor cashes in his 300 GPV sapphire and from the proceeds, buys one wagon and two outfitted horses (named Spike and Moldy) for 236 GP. He also pays 11 GP and SP out of his personal funds to buy a cap, 12 arrows, a larger quiver, 2 flasks of oil, 10 iron spikes, a tinder box, 7 days iron rations, and a round of drinks.
Gwindle pays 12 GP and 7 SP for 7 days standard rations, 1 barrel, 1 fiddle of decent quality, 1 weeks' supply of pipeweed, and bribes to city guards.
Utter pays 6 SP for 10 bandages and a spare cloak.
Gnaurm pays 6 GP, 8 SP, and 5 CP for 100' of rope, 5 bandages, 3 flasks of oil, and 7 days standard rations.
Utter pays 9 SP for 10 bandages, a spare cloak, and a roast chicken.

Friday, January 23, 2015

Another new character

The party has acquired a new member. Here's his character sheet.

Thursday, January 22, 2015

Day 5: Return to Guffin

The people of Thantry ferry the party across the river, and they walk back to the hut of the Jermal eel fisherman to retrieve Thrim the mule. Heading south through the marsh, the party encounters a pair of axebeaks, who rush in to attack and nearly kill Gwindle. Darren neutralizes the threat with a sleeping spell.

On the road to Guffin, the party meets a bard and artist who calls himself The Snail. Gwindle buys a sketch of the party from him.

Outside of the city, the gnomish Juiblex cult is having a tent revival and potluck. Attempting to persuade them to follow the dwarvish goddess Bastion instead, Gnaurm informs the gnomes that chaos and destruction is the way of Juiblex, and the gnomes respond by rioting and letting the tent burn down. Chumsalt persuades Fnib, the de facto cult leader, to take his followers north to the barrows and clear out the Tumulus of Chalmaber to be used as a shelter for the homeless. Fnib agrees, with the caveat that they also convert it to a temple of Juiblex.

Back in Guffin, the party revisits the Many-Legged Flagon. Torvir is gone for the day, but a drunkard sells them his home address for 3 GP.

Torvir is saddened and disturbed by the state of his friend's remains, but he writes the party a letter of introduction to the Guild, as promised, and tells them to bring it to a fellow named Drimmo Woolfoot at the Golden Trestle Antiquities Exchange, a well-known establishment in the mercantile quarter. He also gives them 20 GP each as a token of his gratitude. The party returns to the Flagon to spend the night.

During the night, each party member receives a mysterious gift: a cloak for Utter, a sapphire worth 300 GP and a silver foreman's whistle for Grabathor, a silver arrow for Chumsalt, a cone of musky incense for Gnaurm, and a new staff for Darren.
 
Accounting:
Utter loses 1 sling bullet and receives a new blue cloak.
Gwindle pays 1 GP for a sketch of the party.
Grabathor receives a 300 GPV sapphire and a silver whistle.
Gnaurm receives a cone of incense.
Darren receives a staff.
Chumsalt receives a silver arrow.
The party pays 5 GP from its shared coffer for Torvir's address and food and lodging.
All party members gain 18 XP and 20 GP each.

Tuesday, January 20, 2015

Day 4: Chalmaber's Crypt

Gnaurm finds the party sleeping in the sarcophagus room, wakes them up, and after some discussion, agrees to join and help them, for the time being.

In the morning, the party explores a room containing a basin full of water and four altars. Six larvae are sleeping in the basin. They awaken and attack the party. Injured, Gwindle drinks the potion they found in the furniture room, and it heals him.

The party opens a set of iron double doors and finds a tall, hairy, skeletal creature with a horned serpentine head inside, sealed within a triangle drawn on the ground in powder. He implores Utter and Gwindle to release him, but his manner of mental speech confuses them and they fail to strike a bargain. They close the doors on the demon and leave him there.

Searching the sarcophagus, the party finds four linen bundles and a jar. They open the jar and pour out a small octopus preserved in embalming fluid.

Unsure where to go next, the party searches the burnt-out furniture room again, and finds needle hidden by illusion that opens a secret door when Grabathor pricks his finger on it. Beyond the door is a hallway covered, floor and walls, with a thick, toxic carpet of black mold. Utter pokes at the mold with Darren's staff, and the mold swiftly destroys it, but not before they discover a halfling skull and some of the purloined goods from the furniture room hidden beneath the mold. Eventually, the party decides to wrap their boots in pieces of their cloaks and run across the mold as fast as they can.

Past the moldy hallway, the party descends more stairs and comes to a circular chamber with a labyrinth pattern on the floor, surrounding a small pit containing a skeleton. There is a man with a strange head injury next to the pit, and a wraith tracing the path of the labyrinth. Chumsalt soon discovers that trying to walk across the room without staying on the labyrinth path results in a violent blow from an invisible force. Strangely, the wraith approaches Chumsalt and casts Cure Light Wounds on him.

Identifying the wounded, incoherent man as Torvir's friend, the party has Darren cast Unseen Servant to snare him in a lasso. They try to drag him to the door, but the invisible force strikes him several times. The wraith heals him, but he's no longer conscious. When they leave the room with the body, the wraith screams and pursues them. Grabathor tries to fight the wraith with the dagger they found (now understood to be enchanted), but the wraith flies directly for Chumsalt, carrying the body. Utter races back to the pit to smash the skeleton, in the hopes that will stop the wraith, but it doesn't. Chumsalt throws the body into the mold, where its flesh is quickly consumed. Once the body is dead the wraith loses interest in it and floats back to its labyrinth.

Gwindle fetches an urn from the furniture room to keep the moldy bones in. Despite some mishaps, the party makes it to the hallway with the cursed ledge and the spike pit. Gnaurm falls into the pit when he attempts to cross, and Grabathor falls in after him in a botched rescue attempt, grievously injuring himself. The party waits until Gnaurm can heal him.

When Chumsalt tries to cross with the urn tied to his back, he slips, and the urn falls into the spike pit, shattering. Utter descends into the pit, avoiding the pressure plate gas trap, and collects as many of the bones as he can, along with the identifying necklace and bracers.

At long last, the party emerges from beneath the Tumulus of Chalmaber and follows Gnaurm back to Thantry, where they receive food and shelter, along with clothes, packs and boots to replace what was destroyed by mold, by Gnaurm's missionary friends. Darren identifies the necklace and bracers as magical items.

Accounting:
The party recovers most of the bones of Torvir's friend, along with his engraved bracers and silver necklace, and carries them in a large urn of negligible value.
The party identifies the bronze dagger they found as a dagger +1, and the liquid in the vial as a potion of healing, which Gwindle consumes.
Gwindle gains 1,369 XP.
Utter gains 1,069 XP and uses 1 bandage.
Grabathor gains 969 XP and loses 1 arrow and 1 token of Balder experimenting in the labyrinth room.
Gnaurm gains 869 XP and gives 5 of his torches to Darren, who uses them up.
Darren gains 869 XP.
Chumsalt gains 869 XP.
The party leaves one rope behind in the tomb.

Mark the Guard

@NotInventedHere, who also tweets as Chalmaber's Wraith, made a Storify for breakout NPC Mark the Guard.

Friday, January 16, 2015

Gwindle & Utter Meet The Thing From The Outer Planes

Last night, two of the characters (combined Wisdom: 13) met an extraplanar being sealed inside a wizard's tomb. I made a Storify out of the interactions they had with it.

Thursday, January 15, 2015

New Character

Here's the character sheet for the newest addition to the party.


Wednesday, January 14, 2015

Day 3: The Barrows

The party walks north to the river Fyne and is met by an eel fisherman with a thick Jermal accent. Though he takes them for "cack-eating graverobbers," he agrees to ferry them across the river for a decent sum of gold. They are forced to leave Thrim the mule behind, but promise to return for him in three days.

Soon after, the party reaches the barrowlands. Scouting ahead, Gwindle and Utter encounter a foraging goblin on his way home. The goblin, Throkgobble, panics and attacks them, and is slain.

Searching for the Tumulus of Chalmaber, the party meets a hooded woman who seems to be praying at one of the barrows. She advises them to leave and leave the resting spirits undisturbed, but the party is persistent and eventually she tells them where to find Chalmaber's tomb.

The entrance to the crypts is blocked by rubble with various holy symbols set in it. Grabathor takes them all. The party makes its way inside, past a large bronze door to an antechamber filled with thirty two fearsome statues, and realizes Donna has gone missing. They go outside to search for her, but she cannot be found anywhere, and there are goblin horns sounding to the north. They go back into the crypts.

The party uses two iron spikes to semi-successfully hold open the two bronze doors at the crypt entrance. Past the antechamber, the party descends deeper underground, to a hall with a ledge on one side and a pit full of spikes on the other. Fearing a trap, Utter descends into the pit with a rope to avoid the ledge, but triggers a pressure plate that releases poison gas, knocking him unconscious. The party hauls him up. Chumsalt ties a rope to Gwindle and throws him to the far end of the ledge. The rope is secured to door hinges on both ends, and the rest of the party holds on to the rope and crosses the ledge. A Push spell triggers as they cross the midpoint of the ledge, but they keep hold of the rope and safely cross.

The next room is a vast chamber with painted reliefs depicting scenes from Chalmaber's life on the walls, and a stone sarcophagus in the middle guarded by three apelike skeletons, who animate and attack the party.

Meanwhile, a dwarf priest named Gnaurm is fixing up a watchtower in the village of Thantry on the north shore of the Fyne, east of the barrowlands. The hooded woman the party met, Sarah, comes home to the village and tells him of the group she encountered. Upon hearing that there were dwarves in the party, Gnaurm sets off to find them, making it as far as the second bronze door in the crypt.

After defeating the skeletons, the party decides to make camp for the night in the room where Chalmader's (now plundered, it seems) grave goods were kept. They search the room and find a vial full of liquid, a bronze dagger, and a necrophidius that attacks them. Unable to hit the evasive creature, Grabathor flings a bottle of lamp oil on the ground and Chumsalt sets it ablaze, destroying it. They retreat back to the sarcophagus chamber, where they rest for the night.

Accounting:
Gwindle gains 108 XP.
Utter gains 108 XP and uses up 2 of his iron spikes and 2 bandages.
Grabathor gains 100 XP and loots the following religious tokens: 3 ceramic flowers, 1 tin branch and 2 wood arrows of Balder, 1 ceramic Isis girdle, and 1 copper disc of Apollo.
Darren gains 100 XP and uses up the oil in his lantern.
Chumsalt gains 100 XP.
The party finds a glass vial of liquid and a bronze dagger.
The party pays 50 GP for ferry services out of the money they recently looted.
Each party member consumes 1 day of rations.
The rope the party looted is currently strung between two doors in Chalmaber's crypt.

Tuesday, January 13, 2015

New Player Applications

While I don't want to run an unmanageably large party, we're always taking standby players to join in when there's room. If you want to get in on this campaign, please:

1. Contact me first, preferably on Twitter.
2. Have a Twitter, MetaFilter, or similar account, with a history, somewhere.
3. Submit a 1st edition AD&D player character sheet, rolled to the appropriate level (I'll let you know what level the party is currently at when you ask to join).

Standby players will be added to the game, when possible, in the order in which I receive their character sheets.

Update: if you aren't familiar with 1st edition AD&D, or you don't have the books, the free-to-download OSRIC system appears to be fully compatible with the rules we're using.

Another update: all new players joining will start as members of the Adventurer's Guild in Guffin. This is to provide an easy and logical in-game reason to integrate them into the party. All new players will start at the level of the lowest-level member of the existing party, and will begin with one or more magical items at the DM's discretion. See this post for a little more about the Guild.

Monday, January 12, 2015

Day 2: The Journey Begins

The party purchases supplies first thing in the morning, and Chumsalt bribes a ten year old half-orc girl to spy on the priest of Balder for him. They leave the city through the River Gate and walk north through farmlands.

After walking for a while, the party meets an amulet-seller. Chumsalt buys a pendant bearing a symbol of Balder.

Wading across a wide, shallow stream, the party encounters a brown frog the size of a bulldog. They carefully avoid disturbing the frog.

In the marshes north of the stream, the party meets another adventuring party: Brethan the human fighter, Valret the human magic-user, and their sideburned halfling friend whose name goes unmentioned. They are Guild members, returning from the barrowlands. They taunt and try to intimidate the party, and eventually demand that they hand over Grabathor's mule, Thrim. Valret begins casting a spell, and Utter lets loose with a sling bullet. It misses, but the two parties engage in combat. Utter takes a few blade wounds, Gwindle falls victim to a Charm Person spell, and Grabathor is singed by Burning Hands, but Grabathor crushes Brethan's head with a mace blow and Darren kills Valret with a touch of Shocking Grasp. The halfling surrenders.

The party interrogates the halfling. He explains that they gained entry into the Guild two months ago when Valret's brother, a ranking member, sponsored them. He says that he has little interest in the Guild himself, only joining because he was Brethan's companion, and that he would abandon the Guild and return to a life of petty thievery if released. He tells of goblins and undead in the barrowlands. Having taken charge of the interrogation, Chumsalt agrees to release the halfling, and gives him back much of the loot his party was carrying.

Though it is only mid-afternoon, the party makes camp nearby. Darren studies Valret's spellbook. During the night, marsh hounds consume the bodies of Valret and Brethan.

Accounting:
Darren pays 5 GP for a lantern, and transcribes Unseen Servant, Tenser's Floating Disc, and Sleep into his spellbook.
Chumsalt pays 5 GP, 10 SP and 1 CP for chalk, an amulet of Balder, and various bribes for the half-orc girl.
Utter pays 10 CP for 10 bandages, uses up 1 sling bullet and 1 bandage.
Gwindle pays 3 SP and 10 CP for pipeweed and 10 bandages, and loots a small knife.
The party loots 60 GP, a spellbook (containing: Find Familiar, Hold Portal, Sleep, Tenser's Floating Disc, Unseen Servant), 50' of rope, 2 small shovels, a pickaxe, 2 sleeping bags, and a canvas tarp.
Each party member consumes 1 day of rations.
The party gains 34 XP each, not including individual XP bonuses.

Day 1: Meeting in Guffin

Chumsalt, Grabathor, Gwindle, and Darren meet by chance in the deminhuman quarter in the city of Guffin on the Great Plain of Eng. They see a priest of Balder preaching to a group of gnomes, and Chumsalt engages him in a theological debate.

The group repairs to the Many-Legged Flagon tavern. Skulking in the shadows, Donna follows them inside. They buy a drink for Utter, already seated inside, and he joins them. They ask Maita, the one-legged half-elf tavern keeper, where they might find work as adventurers. She advises them to join the Adventurer's Guild, run by the Count of Guffin's daughter. They wait in the tavern for Torvir, a regular customer who does contract work for the Guild, and who may be able to secure them an introduction.

While waiting, they meet Fnib son of Fnib, a gnome who converted to demonolatry after hearing Chumsalt debate the priest of Balder.

Torvir arrives and offers to recommend the party to the Guild if they will travel to the Tumulus of Chalmaber in the barrowlands to the north to recover the body of his friend, a Guild member, who died there. This friend was exploring the crypts and was killed by a blow to the head. His companion escaped, but was unable to provide much information about what exactly happened.

The party rents two rooms for the night, intending to set off for the barrowlands in the morning.

Accounting:
Chumsalt spends 2 GP on food and drinks in the tavern.
Utter spends 1 GP on lodging.
Darren pays 1 GP for 2 days standard rations and a waterskin.
All players gain 50 XP for successfully becoming a party.

Character Sheets

Our intrepid adventurers:





Map of the World

Here's a map of the game world as the players know it so far:


Welcome

This is the official blog of our play-by-Twitter 1st edition Advanced Dungeons & Dragons campaign. Updates, important information, and game day logs will be posted here.

Here's our project announcement on MetaFilter.

Tweets from the Dungeon Master.

Here are the key documents: